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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FInitBodiesHelperBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool CreateShapesAndActors&40;&41;
Remarks
Takes actor ref arrays. #PHYS2 this used to return arrays of low-level physics bodies, which would be added to scene in InitBodies. Should it still do that, rather then later iterate over BodyInstances to get phys actor refs?