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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FConstraintProfileProperties
Syntax
UPROPERTY (EditAnywhere, Category=Projection)
uint8 bUseLinearJointSolver: 1
Remarks
Whether to use linear solver for this joint. Linear solver is faster and less accurate. The nonlinear solver is slower and more convergent.