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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FConstraintProfileProperties
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void Update_AssumesLocked
(
const FPhysicsConstraintHandle & InConstraintRef,
float AverageMass,
float UseScale,
bool InInitialize
) const
Remarks
Updates physx joint properties from unreal properties (limits, drives, flags, etc...)