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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FConstraintProfileProperties
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
Include | #include "PhysicsEngine/ConstraintInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void Update_AssumesLocked
&40;
const FPhysicsConstraintHandle & InConstraintRef,
float AverageMass,
float UseScale,
bool InInitialize
&41; const
Remarks
Updates physx joint properties from unreal properties (limits, drives, flags, etc...)