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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FConstraintInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
Include | #include "PhysicsEngine/ConstraintInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void SetRefFrame
&40;
EConstraintFrame::Type Frame,
const FTransform & RefFrame
&41;
Remarks
Pass in reference frame in. If the constraint is currently active, this will set its active local pose. Otherwise the change will take affect in InitConstraint.