Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FConstraintInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstance.h |
| Include | #include "PhysicsEngine/ConstraintInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp |
void SetAngularDOFLimitScale
&40;
float InSwing1LimitScale,
float InSwing2LimitScale,
float InTwistLimitScale
&41;
Remarks
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup). This only affects the physics engine and does not update the unreal side so you can do things like a LERP of the scale values.
Scale Angular Limit Constraints (as defined in RB_ConstraintSetup)