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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FCollisionResponse
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetResponsesArray
&40;
const TArray< FResponseChannel > & InChannelResponses
&41;