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TArray< Chaos::FPhysicsObjectHandle > |
AllPhysicsObjects |
Every physics object associated with this particular component. |
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TSet< int32 > |
BoneIds |
Set of bone Ids that we actually added into the cluster union. |
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bool |
bPendingDeletion |
|
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bool |
bWasReplicating |
|
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TSet< FExternalSpatialAccelerationPayload > |
CachedAccelerationPayloads |
Cached acceleration structure handles - needed to properly cleanup the component from the accel structure. |
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TSet< Chaos::FPhysicsObjectHandle > |
PhysicsObjects |
Set of physics objects that we actually added into the cluster union. |
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TWeakObjectPtr< UClusterUnionReplicatedProxyComponent > |
ReplicatedProxyComponent |
Using a TWeakObjectPtr here because the UClusterUnionReplicatedProxyComponent will have a pointer back and we don't want to get into a situation where a circular reference occurs. |