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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
Syntax
struct FClusterUnionParticleCandidateData
Remarks
For every possible particle that could ever possibly be added into the cluster union, keep track of its component and its bone id.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BoneId | ||
| TWeakObjectPtr< UPrimitiveComponent > | Component |