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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
Syntax
uint8 bInterpolateWhenSubStepping: 1
Remarks
Internal flag to allow us to quickly check whether we should interpolate when substepping e.g. kinematic bodies that are QueryOnly do not need to interpolate as we will not be querying them at a sub-position. This is complicated by welding, where multiple the CollisionEnabled flag of the root must be considered.