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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
Syntax
uint8 bHACK_DisableCollisionResponse: 1
Remarks
: These are ONLY used when the 'p.EnableDynamicPerBodyFilterHacks' CVar is set (disabled by default). Some games need to dynamically modify collision per skeletal body. These provide game code a way to do that, until we're able to refactor how skeletal bodies work.