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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static bool ValidateTransform
&40;
const FTransform & Transform,
const FString & DebugName,
const UBodySetup &42; Setup
&41;
Remarks
Validate a body transform, outputting debug info
Parameters
Name | Description |
---|---|
Transform | Transform to debug |
DebugName | Name of the instance for logging |
Setup | Body setup for this instance |