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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool UpdateBodyScale
&40;
const FVector & InScale3D,
bool bForceUpdate
&41;
Remarks
Update Body Scale true if succeed
Parameters
Name | Description |
---|---|
InScale3D | New Scale3D. If that's different from previous Scale3D, it will update Body scale. |
bForceUpdate | Will refresh shape dimensions from BodySetup, even if scale has not changed. |