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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool Sweep
&40;
struct FHitResult & OutHit,
const FVector & Start,
const FVector & End,
const FQuat & ShapeWorldRotation,
const FCollisionShape & Shape,
bool bTraceComplex
&41; const
Remarks
Trace a shape against just this bodyinstance true if a hit is found
Parameters
| Name | Description |
|---|---|
| OutHit | Information about hit against this component, if true is returned |
| Start | Start location of the box |
| End | End location of the box |
| ShapeWorldRotation | The rotation applied to the collision shape in world space. |
| CollisionShape | Collision Shape |
| bTraceComplex | Should we trace against complex or simple collision of this body |