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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool Sweep
&40;
struct FHitResult & OutHit,
const FVector & Start,
const FVector & End,
const FQuat & ShapeWorldRotation,
const FCollisionShape & Shape,
bool bTraceComplex
&41; const
Remarks
Trace a shape against just this bodyinstance true if a hit is found
Parameters
Name | Description |
---|---|
OutHit | Information about hit against this component, if true is returned |
Start | Start location of the box |
End | End location of the box |
ShapeWorldRotation | The rotation applied to the collision shape in world space. |
CollisionShape | Collision Shape |
bTraceComplex | Should we trace against complex or simple collision of this body |