Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetShapeCollisionEnabled
&40;
const int32 ShapeIndex,
ECollisionEnabled::Type NewType,
bool bUpdatePhysicsFilterData
&41;
Remarks
Controls what kind of collision is enabled for a particular shape