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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetPhysicsDisabled
&40;
bool bSetDisabled
&41;
Remarks
Disable/Re-Enable this body in the solver, when disable, the body won't be part of the simulation ( regardless if it's dynamic or kinematic ) and no collision will occur this can be used for performance control situation for example