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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetMassSpaceLocal
&40;
const FTransform & NewMassSpaceLocalTM
&41;
Remarks
TODO: this only works at runtime when the physics state has been created. Any changes that result in recomputing mass properties will not properly remember this