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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance > API/Runtime/Engine/PhysicsEngine/FBodyInstance/OverlapMulti
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
bool OverlapMulti
(
TArray < struct FOverlapResult > & InOutOverlaps,
const class UWorld * World,
const FTransform * pWorldToComponent,
const FVector & Pos,
const FRotator & Rot,
ECollisionChannel TestChannel,
const struct FComponentQueryParams & Params,
const struct FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectQueryParams
) const