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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void InitStaticBodies
(
const TArray < FBodyInstance * > & Bodies,
const TArray < FTransform > & Transforms,
UBodySetup * BodySetup,
class UPrimitiveComponent * PrimitiveComp,
FPhysScene * InRBScene
)
Remarks
Standalone path to batch initialize large amounts of static bodies, which will be deferred till the next scene update for fast scene addition.
Parameters
| Name | Description |
|---|---|
| Bodies | |
| Transforms | |
| BodySetup | |
| PrimitiveComp | |
| InRBScene |