Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance > InitBody
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void InitBody
&40;
UBodySetup &42; Setup,
const FTransform & Transform,
UPrimitiveComponent &42; PrimComp,
FPhysScene &42; InRBScene,
const FInitBodySpawnParams & SpawnParams
&41;
Remarks
Initialise a single rigid body (this FBodyInstance) for the given body setup
Parameters
Name | Description |
---|---|
Setup | The setup to use to create the body |
Transform | Transform of the body |
PrimComp | The owning component |
InRBScene | The physics scene to place the body into |
SpawnParams | The parameters for determining certain spawn behavior |
InAggregate | An aggregate to place the body into |