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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool GetSquaredDistanceToBody
&40;
const FVector & Point,
float & OutDistanceSquared,
FVector & OutPointOnBody
&41; const
Remarks
Get distance to the body surface if available It is only valid if BodyShape is convex If point is inside distance it will be 0 Returns false if geometry is not supported true if a distance to the body was found and OutDistanceSquared has been populated
Parameters
Name | Description |
---|---|
Point | Point in world space |
OutDistanceSquared | How far from the instance the point is. 0 if inside the shape |
OutPointOnBody | Point on the surface of body closest to Point |