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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance > API/Runtime/Engine/PhysicsEngine/FBodyInstance/GetComplexPhysicalMaterials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void GetComplexPhysicalMaterials
(
const FBodyInstance * BodyInstance,
TWeakObjectPtr < UPrimitiveComponent > Owner,
TArray < UPhysicalMaterial * > & OutPhysMaterials,
TArray < FPhysicalMaterialMaskParams > * OutPhysMaterialMasks
)
Remarks
Find the correct PhysicalMaterial and PhysicalMaterialMasks for complex geometry on a given body and owner. This is really for internal use during serialization