Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance > API/Runtime/Engine/PhysicsEngine/FBodyInstance/GetComplexPhysicalMaterials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void GetComplexPhysicalMaterials
&40;
const FBodyInstance &42; BodyInstance,
TWeakObjectPtr< UPrimitiveComponent > Owner,
TArray< UPhysicalMaterial &42; > & OutPhysMaterials,
TArray< FPhysicalMaterialMaskParams > &42; OutPhysMaterialMasks
&41;
Remarks
Find the correct PhysicalMaterial and PhysicalMaterialMasks for complex geometry on a given body and owner. This is really for internal use during serialization