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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
int32 GetAllShapes_AssumesLocked
&40;
TArray< FPhysicsShapeHandle > & OutShapes
&41; const
Remarks
Utility to get all the shapes from a FBodyInstance NOTE: This function is not thread safe. You must hold the physics scene lock while calling it and reading/writing from the shapes