Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
Inheritance Hierarchy
- Deleter
- TUniquePtr
- FBodyInstance::FBodyInstanceDelegatesPtr
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FBodyInstanceDelegatesPtr : public TUniquePtr< FBodyInstanceDelegates >
Remarks
Specialization of TUniquePtr for storing body instance delegates as there is a need to copy the contents of the delegate structure.
Constructors
Type | Name | Description | |
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FBodyInstanceDelegatesPtr
(
const FBodyInstanceDelegatesPtr& Other |
Operators
Type | Name | Description | |
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FBodyInstanceDelegatesPtr & | operator=
(
const FBodyInstanceDelegatesPtr& Other |