Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void BuildBodyCollisionFlags
&40;
FBodyCollisionFlags & OutFlags,
ECollisionEnabled::Type UseCollisionEnabled,
bool bUseComplexAsSimple
&41;
Remarks
Build the flags to control which types of collision (sim and query) shapes owned by this BodyInstance should have.