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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void ApplyMaterialToInstanceShapes_AssumesLocked
(
UPhysicalMaterial * SimplePhysMat,
TArray < UPhysicalMaterial * > & ComplexPhysMats,
const TArrayView < FPhysicalMaterialMaskParams > & ComplexPhysMatMasks
)
Remarks
Note: This function is not thread safe. Make sure you obtain the appropriate physics scene lock before calling it