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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FBodyInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void ApplyMaterialToInstanceShapes_AssumesLocked
&40;
UPhysicalMaterial &42; SimplePhysMat,
TArray< UPhysicalMaterial &42; > & ComplexPhysMats,
const TArrayView< FPhysicalMaterialMaskParams > & ComplexPhysMatMasks
&41;
Remarks
Note: This function is not thread safe. Make sure you obtain the appropriate physics scene lock before calling it