Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void AddRadialImpulseToBody
&40;
const FVector & Origin,
float Radius,
float Strength,
uint8 Falloff,
bool bVelChange
&41;
Remarks
Add an impulse to this bodyinstance, radiating out from the specified position.
Parameters
Name | Description |
---|---|
Origin | Point of origin for the radial impulse blast, in world space |
Radius | Size of radial impulse. Beyond this distance from Origin, there will be no affect. |
Strength | Maximum strength of impulse applied to body. |
Falloff | Allows you to control the strength of the impulse as a function of distance from Origin. |
bVelChange | If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |