Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- APhysicsConstraintActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintActor.h |
| Include | #include "PhysicsEngine/PhysicsConstraintActor.h" |
Syntax
class APhysicsConstraintActor : public ARigidBodyBase
Remarks
The Basic constraint actor class.
Constructors
| Type | Name | Description | |
|---|---|---|---|
APhysicsConstraintActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UPhysicsConstraintComponent * | Returns ConstraintComp subobject |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | LoadedFromAnotherClass
(
const FName& OldClassName |
Called when the object was loaded from another class via active class redirects. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bDisableCollision_DEPRECATED | ||
| TObjectPtr< class AActor > | ConstraintActor1_DEPRECATED | ||
| TObjectPtr< class AActor > | ConstraintActor2_DEPRECATED |