Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AClusterUnionActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionActor.h |
| Include | #include "PhysicsEngine/ClusterUnionActor.h" |
Syntax
class AClusterUnionActor : public AActor
Remarks
A lightweight actor that can be used to own a cluster union component.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UClusterUnionComponent > | ClusterUnion | The pivot used while building. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AClusterUnionActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UClusterUnionComponent * |