Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UNetworkPhysicsSystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
class UNetworkPhysicsSystem : public UWorldSubsystem
Remarks
Network physics manager to initialize datas required for rewind/resim
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnWorldPostInit
(
UWorld* World, |
Delegate at world init. | |
| void | RegisterNetworkComponent
(
UNetworkPhysicsComponent* NetworkComponent |
Register a component to be used by the callback. | |
| void | UnregisterNetworkComponent
(
UNetworkPhysicsComponent* NetworkComponent |
Remove a network component from registered list. |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Deinitialize () |
Implement this for deinitialization of instances of the system | |
| void | Initialize
(
FSubsystemCollectionBase& Collection |
Subsystem Init/Deinit. |