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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/UAsyncPhysicsInputComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/AsyncPhysicsInputComponent.h |
| Include | #include "Physics/AsyncPhysicsInputComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/AsyncPhysicsInputComponent.cpp |
UFUNCTION (BlueprintPure, Category=PlayerController)
const UAsyncPhysicsData * GetDataToConsume() const
Remarks
Get the async physics data to execute logic off of. This data should not be modified and will NOT make its way back. Should be called from async tick