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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/ImmediatePhysics > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos/FSimulation > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos/FSimulation/CreateJoint
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h |
| Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
FJointHandle &42; CreateJoint
&40;
FConstraintInstance &42; ConstraintInstance,
FActorHandle &42; Body1,
FActorHandle &42; Body2
&41;
Remarks
Create a physical joint and add it to the simulation