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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/ImmediatePhysics > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos > API/Runtime/Engine/Physics/ImmediatePhysics/ImmediatePhysicsChaos/FActorHandle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
| Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
bool IsGravityEnabled&40;&41; const
Remarks
Returns true if the world gravity applies to this actor