Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Type
typedef TFunction < bool &RayBegin, const FVector &RayEnd, const int32 SpringIndex, FVector &OutRayHitLocation, FVector &OutRayHitNormal)> FSimpleSuspensionRaycast
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include | #include "Physics/SimpleSuspension.h" |