Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FPhysicsDebugMode
- FLegacyEdModeWidgetHelper::Render()
- FEdMode::Render()
- FPhysicsDebugMode::Render()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
| Include | #include "Physics/PhysicsDebugMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsDebugMode.cpp |
virtual void Render
&40;
const FSceneView &42; View,
FViewport &42; Viewport,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Draws translucent polygons on brushes and volumes.