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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FPhysicsDebugMode
- FGCObject::AddReferencedObjects()
- FEdMode::AddReferencedObjects()
- FPhysicsDebugMode::AddReferencedObjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
| Include | #include "Physics/PhysicsDebugMode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsDebugMode.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
| Name | Description |
|---|---|
| Collector | The collector of referenced objects. |