Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- FNetworkPhysicsRewindDataProxy
- FNetworkPhysicsRewindDataImportantInputProxy
- FNetworkPhysicsRewindDataImportantStateProxy
- FNetworkPhysicsRewindDataInputProxy
- FNetworkPhysicsRewindDataStateProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsRewindDataProxy
Remarks
Base struct for replicated rewind history properties
Variables
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< Chaos::FBaseRewindHistory > | History | The history to be serialized | |
| TObjectPtr< UNetworkPhysicsComponent > | Owner | Component that utilizes this data |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | NetSerializeBase
(
FArchive& Ar, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FNetworkPhysicsRewindDataProxy & | operator=
(
const FNetworkPhysicsRewindDataProxy& Other |
||
| bool | operator==
(
const FNetworkPhysicsRewindDataProxy& Other |
Causes the history to be serialized every time. |