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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FNetworkPhysicsData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
virtual void ValidateData
(
const UActorComponent * NetworkComponent
)
Remarks
Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients and correct any invalid input commands. NOTE: Changes to the data in this callback will be sent from server to clients.