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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include | #include "Physics/GenericPhysicsInterface.h" |
Syntax
struct FGenericPhysicsInterface_Internal
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | SpherecastMulti
(
const UWorld* World, |
INTERNAL USE ONLY Physics thread sphere query: Trace a sphere against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that. |