Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- Chaos::FSimCallbackInput
- FAsyncNetworkPhysicsComponentInput
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
struct FAsyncNetworkPhysicsComponentInput : public Chaos::FSimCallbackInput
Variables
| Type | Name | Description | |
|---|---|---|---|
| TOptional< TObjectPtr< UActorComponent > > | ActorComponent | ||
| TOptional< FString > | ActorName | ||
| TOptional< bool > | bIsLocallyControlled | ||
| TOptional< bool > | bRegisterDataHistoryInRewindData | ||
| TOptional< bool > | bUnregisterDataHistoryFromRewindData | ||
| TUniquePtr< Chaos::FBaseRewindHistory > | InputData | ||
| TArray< TUniquePtr< Chaos::FBaseRewindHistory > > | InputDataImportant | ||
| TOptional< TUniquePtr< FNetworkPhysicsDataHelper > > | InputHelper | ||
| TOptional< ENetMode > | NetMode | ||
| TOptional< ENetRole > | NetRole | ||
| TOptional< int32 > | NetworkPhysicsTickOffset | ||
| TOptional< EPhysicsReplicationMode > | PhysicsReplicationMode | ||
| TUniquePtr< Chaos::FBaseRewindHistory > | StateData | ||
| TArray< TUniquePtr< Chaos::FBaseRewindHistory > > | StateDataImportant | ||
| TOptional< TUniquePtr< FNetworkPhysicsDataHelper > > | StateHelper |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |