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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/FAsyncNetworkPhysicsComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
const int32 GetNetworkPhysicsTickOffset() const
Remarks
Get the physics tick offset (add to clients physics tick to get the servers corresponding physics tick)