Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FReplicationCacheData
Constructors
| Type | Name | Description | |
|---|---|---|---|
FReplicationCacheData
(
UPrimitiveComponent* InRootComponent, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| Chaos::FReal | |||
| TObjectPtr< UPrimitiveComponent > | |||
| FRigidBodyState & | GetState () |
||
| bool | IsCached () |
||
| void | SetAccessTime
(
Chaos::FReal Time |
||
| void | SetIsCached
(
bool InIsCached |