Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/Experimental > API/Runtime/Engine/Physics/Experimental/FPhysScene_Chaos
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
| Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FPrimitiveComponentReplicationCache
Remarks
Storage structure for replication data probably should just expose read/write API not the structure directly itself like this.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FObjectKey, FReplicationCacheData > | Map | ||
| int32 | ServerFrame |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |