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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicalMaterials > API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterialMask
- UObject::PostLoad()
- UPhysicalMaterialMask::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialMask.h |
| Include | #include "PhysicalMaterials/PhysicalMaterialMask.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalMaterialMask.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.