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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicalMaterials > API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterialMask
Syntax
TObjectPtr< UTexture > MaskTexture
Remarks
Mask input texture, square aspect ratio recommended. Recognized mask colors include: white, black, red, green, yellow, cyan, turquoise, and magenta.