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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicalMaterials > API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterialMask
Warnings * Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
- UObject::FinishDestroy()
- UPhysicalMaterialMask::FinishDestroy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicalMaterials/PhysicalMaterialMask.h |
| Include | #include "PhysicalMaterials/PhysicalMaterialMask.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalMaterialMask.cpp |
virtual void FinishDestroy&40;&41;
Remarks
Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.