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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Performance > API/Runtime/Engine/Performance/FEnginePerformanceTargets
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
| Include | #include "Performance/EnginePerformanceTargets.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetHitchFrameTimeThresholdMS&40;&41;
Remarks
The threshold that would be considered so bad that it would cause a hitch in gameplay (cosmetic only for reporting purposes such as FPS charts, should not be used in scalability code)